Oceanside
My intentions for this Twine game are to explore the creation of simple turn based combat using only text in a branching tree system. Combat requires strategy, as good decisions can finish a fight quickly while some can draw out a fight or even trap you into a loss. Would like feedback on if the system is engaging or not, how could I improve it?
Status | In development |
Platforms | HTML5 |
Author | araseya |
Comments
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This was a very enjoyable play through, the turn based combat system was a very unique concept for text based games, and I really enjoyed the little comments from the dialogue! they cracked me up fr. There was also a sense of urgency with how little health the character had to start, so taking initial damage and then missing your next attack really highlighted how strategy could influence the outcome.
One suggestion would be italicizing or adding bold text to different elements of the combat, like damage, names of the enemies, etc. to help the comprehension better. Also sometimes the option color was hard to see against the background, but otherwise than that I really enjoyed your game!
- Elaine
The mood of the piece comes off sarcastic and a little goofy, in a way that increases engagement for me. It made me laugh with phrases like - "As if you hated animals, you somehow had the audacity to swing the yo-yo at the dog again"; "sitting around isn't going to get you anywhere, literally and mentally"; & "Embarrassing."
The stock-photos aspect is funny and adds to the mood, and I like that you added a custom favicon.
I think the color of the linked text is a little hard to read on the grey background - maybe white links, or a darker blue, would be more visible? I don't want any of your writing to get lost in the background.
I felt great about my yo-yo victory against the dog, and then crushed when the seagulls brought me down. I feel like "hey, I could totally beat 3 seagulls!", which makes me want to try again, until I can get further in the game. 10/10 re-playability!
I notice that some text to the action of the turns is contradicting. (ie: The dog takes a defensive stance, but still attacks) There is also some health inconsistencies.
The choices in the first fight seem less impactful when you get the opportunity to heal at the tree though it does work well as a sort of tutorial in a sense.